This is a good build for running passengers around Colonia, only using modules able to be purchased in the region. Completely defenseless and without Fuel Scoop, so better watch your six and your Fuel.Ĭolonia Edition Passenger Transport - Type-7 Shieldless Trader capable of transporting the max of 304t for medium Landing Pads. Feel free to stick a shield on it, but you would have to up size the power plant if you did that. I run heavy armor without shields to squeeze a few more tons on-board and so that I can use the 3A power plant. Here's a hauler you can build in Colonia. Feel free to downgrade the refinery and limpets, but this is the gold standard build.Ĭolonia Edition Commodity Trader - Python The Python is perfect for havingthat huge distributor. Mining is all about power distributors to power those hungry mining lasers. Here's a simple and cost effective build for exploring around the Colonia region. The adder is one of the lightest ships available meaning it can get a respectable jump with easy to get modules. Here's a 21 ly version with everything you'd need for medium range exploring. The type-6 got a buff in 3.0, so it's a decent explorer now. Guardian booster is NOT needed whatsoeverĬolonia Edition Refueler/Explorer - Type-6 The list below may not be completely up to date but it gives you a good idea of what is possible.Īsp Explorer is a very good choice for medium range exploration, and at a nearly 42 ly jump, it can push the limits of what a medium range explorer can do. This has now changed and it's possible to get almost every module and most ships. In the past the outfitting has been less than adequate in Colonia.
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